AMPS
AMPS
Amps are the rewards you earn for taking care of your HV and garnering votes on your forge. Every player who participates in Forge will receive one Amp at the end of each season, and you must have at least 3 Amps to unlock the next evolution of HVs. (Reminder: There will be 6 seasons of Forge.)
Amps come in five class rarities — Common, Uncommon, Rare, Epic, or Legendary. The rarity that you earn depends on your leaderboard rank at the end of a season, which will be based on the points you earn on each daily leaderboard.
Amps will initially be attached to your HV’s save data (off-chain), not to your wallet. When it’s time for your HVs to evolve, Amps will be brought on-chain, at which point you’ll be able to burn them to evolve your HV.
Once Amps are on-chain, they’ll be tradeable, so you will also be able to obtain other Amps that will influence your HV’s evolution.
Any HV will be able to burn a minimum of 3 AMPs and up to 6 AMPs that will result in additional Power Score modifiers. The number and rarity of AMPs burned will come into play as HVs make their way into Legends of the Mara. Modifiers per number of AMPs burned are listed below:
Remember, AMPs are meant to be burned to customize, evolve, and improve your HV!
Remember, AMPs are meant to be burned to customize, evolve, and improve your HV!
Remember, AMPs are meant to be burned to customize, evolve, and improve your HV!
Burn at least 3 into your HV to unlock its next evolution.
HV-MTL Amps will be on-chain and tradable when the game is over, but before Evo2.
HV-MTL Amps will be on-chain and tradable when the game is over, but before Evo2.
HV-MTL Amps will be on-chain and tradable when the game is over, but before Evo2.
POWER SCORES AND FINAL
POWER SCORES
A HV’s Power Score will be generated based off of the sum of its total Rift stats, divided by 6 (the number of stat categories).The Power Score is then multiplied by total modifier earned (if any) to get a Final Power Score. Power Scores and Final Power Scores will be rounded to the nearest whole number.
Here is an example of the calculations at work:
Sum of stats = 2000.
Sum 2000/6 = Power Score of 333 (rounded)
Modifiers: 15% (from Leaderboard) + 5% (from Max Energy) + 6% (from 6 AMPs burned) = 26% Total Modifier
Power Score x Total Modifier = 333 x 1.26 = 420 Final Power Score
HV-MTL FORGE
VOTES & LIKES
POWER SCORES AND FINAL
POWER SCORES
A HV’s Power Score will be generated based off of the sum of its total Rift stats, divided by 6 (the number of stat categories).The Power Score is then multiplied by total modifier earned (if any) to get a Final Power Score. Power Scores and Final Power Scores will be rounded to the nearest whole number.
Here is an example of the calculations at work:
Sum of stats = 2000.
Sum 2000/6 = Power Score of 333 (rounded)
Modifiers: 15% (from Leaderboard) + 5% (from Max Energy) + 6% (from 6 AMPs burned) = 26% Total Modifier
Power Score x Total Modifier = 333 x 1.26 = 420 Final Power Score
HV-MTL FORGE
VOTES & LIKES
VOTES & LIKES
Forges can be voted on by other players. The more votes your Forge receives, the better your score and your HV potential evolution.
Daily Leaderboards: Based on those votes, you will be given a rank on a daily basis. Daily leaderboards will award Energy, in-game items, and points towards the seasonal leaderboard.
Seasonal Leaderboards: Your seasonal leaderboard rank is based on points across the daily leaderboards. At the end of a season, everyone who participated will receive a reward (Amp), but those with the most votes will receive the rarest Amps.
HV-MTL FORGE
VOTES & LIKES
VOTES & LIKES
Forges can be voted on by other players. The more votes your Forge receives, the better your score and your HV potential evolution.
Daily Leaderboards: Based on those votes, you will be given a rank on a daily basis. Daily leaderboards will award Energy, in-game items, and points towards the seasonal leaderboard.
Seasonal Leaderboards: Your seasonal leaderboard rank is based on points across the daily leaderboards. At the end of a season, everyone who participated will receive a reward (Amp), but those with the most votes will receive the rarest Amps.
HV-MTL FORGE
VOTES & LIKES
How voting works for players:
How voting works for players:
How voting works for players:
Non-players can “like” forges through Twitter. A “like” on your forge won’t count as a vote but it will help that forge earn daily bonuses.
Non-players can “like” forges through Twitter. A “like” on your forge won’t count as a vote but it will help that forge earn daily bonuses.
You’ll get access to voting once you open your first Portal.
You’ll get access to voting once you open your first Portal.
Voting costs Energy. Every time you cast a vote, the Energy cost will increase in scale. Vote carefully!
Voting costs Energy. Every time you cast a vote, the Energy cost will increase in scale. Vote carefully!
You can vote once per day per HV (only HV holders can vote).
You can vote once per day per HV (only HV holders can vote).
When you vote for a forge, you gain a small reward.
When you vote for a forge, you gain a small reward.
You can vote for other forges in your wallet once per day, just not on the forge you’re currently building. In other words, if you hold more HVs, you get more votes!
You can vote for other forges in your wallet once per day, just not on the forge you’re currently building. In other words, if you hold more HVs, you get more votes!
Downvotes were nixed in season 3, and they remain banished for season 4. Rankings will be decided by upvotes, then average tile level of the forge, then age of the forge.
Downvotes were nixed in season 3, and they remain banished for season 4. Rankings will be decided by upvotes, then average tile level of the forge, then age of the forge.
You’ll get free passive votes on the days you complete a mission objective in the Rift.
You’ll get free passive votes on the days you complete a mission objective in the Rift.
You can also generate up to 10 passive votes per day when you unlock and build Rift objects and tiles at least once per Biome. Unlock objects by defeating Rift enemies, and unlock tiles by clearing Biomes.
You can also generate up to 10 passive votes per day when you unlock and build Rift objects and tiles at least once per Biome. Unlock objects by defeating Rift enemies, and unlock tiles by clearing Biomes.
GEARS
Another resource in Forge, aside from Energy, are Gears.
Gears are Forge’s in-game currency and can be purchased from the in-game shop with ApeCoin. Gears are non-refundable and non-transferable.
Gears allow you to:
-Pay for items in the Shop
-Speed up the building process of Tiles and Decorative Objects
-Buy Tiles and Decorative Object designs
GEARS
Another resource in Forge, aside from Energy, are Gears.
Gears are Forge’s in-game currency and can be purchased from the in-game shop with ApeCoin. Gears are non-refundable and non-transferable.
Gears allow you to:
-Pay for items in the Shop
-Speed up the building process of Tiles and Decorative Objects
-Buy Tiles and Decorative Object designs
GEARS
Another resource in Forge, aside from Energy, are Gears.
Gears are Forge’s in-game currency and can be purchased from the in-game shop with ApeCoin. Gears are non-refundable and non-transferable.
Gears allow you to:
-Pay for items in the Shop
-Speed up the building process of Tiles and Decorative Objects
-Buy Tiles and Decorative Object designs
GEARS
Another resource in Forge, aside from Energy, are Gears.
Gears are Forge’s in-game currency and can be purchased from the in-game shop with ApeCoin. Gears are non-refundable and non-transferable.
Gears allow you to:
-Pay for items in the Shop
-Speed up the building process of Tiles and Decorative Objects
-Buy Tiles and Decorative Object designs
the
shop
the
shop
the
shop
the
shop
The shop displays 6 items every day — four bonus items, one pack, and one Premium Blueprint.
The shop displays 6 items every day — four bonus items, one pack, and one Premium Blueprint.
The shop displays 6 items every day. They can be bought with Gears.
The shop displays 6 items every day. They can be bought with Gears.
The shop’s 6 items change daily. They can be bought with Gears (prices vary).
The shop’s 6 items change daily. They can be bought with Gears (prices vary).
The shop’s 6 items change daily. They can be bought with Gears (prices vary).
Bonuses for your HV include things like:
Mood boosters
Mood boosters
Productivity boosters
Productivity boosters
Sleep efficiency improvements
Sleep efficiency improvements
Tile level increases
Tile level increases
Instant cleanups
Instant cleanups
The Bonus effects
cannot be stacked
to be made more
powerful, but the
length of time a
bonus can last can
be stacked.
The Bonus effects
cannot be stacked
to be made more
powerful, but the
length of time a
bonus can last can
be stacked.
The Bonus effects
cannot be stacked
to be made more powerful, but the length of time a
bonus can last canbe stacked.
If you don’t want to wait until the next day for new items, you can shuffle the six items that are available for 35 Gears per shuffle. For Premium Blueprints, it’s 15 Gears per shuffle.
Premium Blueprints will be added to your craftable Blueprints queue in your Crafting Station once you unlock them, but you can also purchase them on demand from the shop with Gears. Regular Blueprints can only be crafted at your Crafting Station.
If you don’t want to wait until the next day for new items, you can shuffle the six items that are available for 35 Gears per shuffle. For Premium Blueprints, it’s 15 Gears per shuffle.
Premium Blueprints will be added to your craftable Blueprints queue in your Crafting Station once you unlock them, but you can also purchase them on demand from the shop with Gears. Regular Blueprints can only be crafted at your Crafting Station.
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